1.5 KiB
1.5 KiB
Graphics Painter
What It Does
The Graphics Painter is the tile and sprite art editing window. It handles pixel editing, frame management, animation timeline editing, preview playback, and import-oriented art workflows.
Key Files
src/worldshaperStudio/tileArtEditorWindowController.tssrc/worldshaperStudio/graphicsDocumentHelpers.tssrc/worldshaperStudio/importController.tssrc/worldshaperStudio/dom.ts
Endpoints It Uses
GET /api/imagesGET /api/images/:filenamePOST /api/content/imagesPOST /api/content/spritesPOST /api/content/tiles
Important Data And Rules
- graphics records may include animation frame data and playback metadata
- preview behavior is maintained in painter-local UI state
- art changes eventually flow into tile and sprite content records
- imports and previews are tightly tied to painter usability
Invariants And Constraints
- the painter is a floating tool window, not a docked pane
- animation preview should reflect current frame ordering and speed settings
- save behavior must preserve frame structure and timing metadata
- painter workflows often depend on tile and sprite schema conventions
Common Request Themes
- move or selection tools
- frame duplication and frame management
- animation controls
- import workflow improvements
- better preview behavior
Triage Questions
- Is this request about art authoring, record storage, or runtime playback?
- Does it affect tiles, sprites, or both?
- Is the requested behavior inside the painter window only?