Worldshaper/docs/kb/modules/terminology-engine-language.md

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# Terminology And Engine Language
## Purpose
Users often describe systems with game-development slang instead of the editor's exact names. This module helps map that language back into Worldshaper concepts.
## Common Term Bridges
- "sprite editor", "painting tool", and "recoloring tool" usually point toward `Graphics Painter`.
- "map painting", "brush", and "grid editing" usually point toward `Tile Canvas Tools` and `Layers And Tile Editing`.
- "engine", "runtime", or "actual game" usually point toward runtime-facing systems, not just editor windows.
- "characters", "actors", and "entities" often cross `Content`, `Rendering`, and `Worlds`.
- "map", "grid", and "tiles" can refer to chunk-backed tile placement rather than image editing.
## Meaning Differences That Matter
- Painting on the map is not the same as painting an asset.
- A tile is usually a world-placement record. A sprite is usually an art asset or entity-facing image record.
- A chunk is the storage and streaming unit, not just a visible square on screen.
- A runtime request can require editor metadata even if the user only talks about gameplay.