1.8 KiB
1.8 KiB
Chunk Storage And Streaming
What It Owns
This system owns the world-mode chunk model: loading chunk neighborhoods, composing chunk data into the current editor session, and persisting chunk updates back to disk.
Core Behaviors
- Load a neighborhood of chunks around a world position.
- Compose room layers from chunk-local rows into a temporary larger editing surface.
- Compose sparse height layers from chunk data.
- Compose placed instances and overlays from chunk payloads.
- Batch-save chunk changes back to the API.
Important Data
Chunk payloads can contribute:
roomLayersheightLayersinstancesbackgroundTileId- chunk coordinates and dimensions
Important Files
server.jssrc/worldChunking.tssrc/worldshaperStudio/bootstrap.tssrc/worldshaperStudio/runtime.ts
Known Behavior Notes
- The bootstrap path currently loads a neighborhood around an initial bookmark or world center instead of streaming every chunk in the world.
- Exact chunk access is grid-based, so many performance requests should start with profiling the current neighborhood/cache path before proposing spatial trees.
- World mode is not editing one isolated chunk in a vacuum; it edits a composed surface backed by many chunk records.
Relationships
- Feeds
Layers And Tile Editing, which paints onto the composed chunk neighborhood. - Feeds
World Overview, which visualizes and transforms chunk-level records. - Depends on
Persistence And Save Pipelineto write chunk mutations. - Feeds
Rendering And Viewport, which only draws what the currently loaded chunk neighborhood exposes.
Triage Hints
Requests about chunk loading, chunk transforms, chunk duplication, world streaming, chunk persistence, spatial indexing, and neighborhood performance should start here.