Worldshaper/docs/kb/modules/terminology-engine-language.md

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Terminology And Engine Language

Purpose

Users often describe systems with game-development slang instead of the editor's exact names. This module helps map that language back into Worldshaper concepts.

Common Term Bridges

  • "sprite editor", "painting tool", and "recoloring tool" usually point toward Graphics Painter.
  • "map painting", "brush", and "grid editing" usually point toward Tile Canvas Tools and Layers And Tile Editing.
  • "engine", "runtime", or "actual game" usually point toward runtime-facing systems, not just editor windows.
  • "characters", "actors", and "entities" often cross Content, Rendering, and Worlds.
  • "map", "grid", and "tiles" can refer to chunk-backed tile placement rather than image editing.

Meaning Differences That Matter

  • Painting on the map is not the same as painting an asset.
  • A tile is usually a world-placement record. A sprite is usually an art asset or entity-facing image record.
  • A chunk is the storage and streaming unit, not just a visible square on screen.
  • A runtime request can require editor metadata even if the user only talks about gameplay.