# Terminology And Engine Language ## Purpose Users often describe systems with game-development slang instead of the editor's exact names. This module helps map that language back into Worldshaper concepts. ## Common Term Bridges - "sprite editor", "painting tool", and "recoloring tool" usually point toward `Graphics Painter`. - "map painting", "brush", and "grid editing" usually point toward `Tile Canvas Tools` and `Layers And Tile Editing`. - "engine", "runtime", or "actual game" usually point toward runtime-facing systems, not just editor windows. - "characters", "actors", and "entities" often cross `Content`, `Rendering`, and `Worlds`. - "map", "grid", and "tiles" can refer to chunk-backed tile placement rather than image editing. ## Meaning Differences That Matter - Painting on the map is not the same as painting an asset. - A tile is usually a world-placement record. A sprite is usually an art asset or entity-facing image record. - A chunk is the storage and streaming unit, not just a visible square on screen. - A runtime request can require editor metadata even if the user only talks about gameplay.