Upgrade request analysis routing
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docs/kb/modules/terminology-engine-language.md
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# Terminology And Engine Language
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## Purpose
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Users often describe systems with game-development slang instead of the editor's exact names. This module helps map that language back into Worldshaper concepts.
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## Common Term Bridges
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- "sprite editor", "painting tool", and "recoloring tool" usually point toward `Graphics Painter`.
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- "map painting", "brush", and "grid editing" usually point toward `Tile Canvas Tools` and `Layers And Tile Editing`.
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- "engine", "runtime", or "actual game" usually point toward runtime-facing systems, not just editor windows.
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- "characters", "actors", and "entities" often cross `Content`, `Rendering`, and `Worlds`.
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- "map", "grid", and "tiles" can refer to chunk-backed tile placement rather than image editing.
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## Meaning Differences That Matter
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- Painting on the map is not the same as painting an asset.
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- A tile is usually a world-placement record. A sprite is usually an art asset or entity-facing image record.
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- A chunk is the storage and streaming unit, not just a visible square on screen.
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- A runtime request can require editor metadata even if the user only talks about gameplay.
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