restore content editor launcher entrypoint
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docs/refactor/arc-1-smoke-checklist.md
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docs/refactor/arc-1-smoke-checklist.md
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# Arc 1 Smoke Checklist
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This checklist is the manual checkpoint for Arc 1.
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It is intentionally short and focused on the editor flows that must remain usable while the refactor branch is in motion.
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## Preconditions
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- start the Vite client with `npm run dev`
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- start the API server with `npm run dev:api`
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- open the launcher at the local dev URL
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## Checklist
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### 1. Launcher Opens
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- verify the launcher renders
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- verify the primary launch actions are visible
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- verify the `Content Editor` action is available
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### 2. Content Editor Loads
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- open the content editor from the launcher
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- verify the content editor window loads
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- verify the main content domains are listed:
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- NPCs
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- Dialogues
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- Monsters
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- Items
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- Abilities
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- Loot Tables
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- Quests
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- Graphics
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- Factions
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### 3. Content Record Edit Round Trip
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- open any existing content record
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- change one small field value
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- use `Commit`
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- use `Save`
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- verify the save status updates
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- revert the field to its original value
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- save again so the repository returns to its original content state
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### 4. Studio Window Opens
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- open the studio from the launcher
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- verify the studio bootstraps into a world without console-blocking errors
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### 5. World Loads And A Tile Edit Still Works
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- verify the current world name and dimensions are visible
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- select a tile
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- paint one tile on the map
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- verify undo/save state updates
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- save the world
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- revert the tile change before finishing the checkpoint
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### 6. Graphics Painter Opens And Saves
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- open the graphics browser from the studio
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- open a sprite or tile asset in the painter
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- change one pixel
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- save the asset
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- revert the pixel change before finishing the checkpoint
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## Verification Notes
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Checkpoint commits for Arc 1 should only be considered shareable when:
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- `npm test` passes
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- `npm run build` passes
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- this checklist passes
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- temporary smoke-test content edits have been reverted before commit
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