This is the dedicated art-editing environment for tile and sprite graphics. It covers shape tools, erasers, transforms, previewing, and animation timeline editing for the currently opened asset.
- Shape menus are nested by shape and variant, rather than being a single flat tool list.
- The active draw tool and active eraser shape are tracked separately.
- The painter already knows about animation preview, frame creation, and per-frame editing; many animation requests should be phrased as extensions to an existing timeline rather than brand-new systems.
- The preview and animation controls are editor-side only; runtime rendering requests often cross into `Rendering And Viewport`.
Requests about sprite drawing, tile art tools, frame duplication, painter transforms, selection or move workflows, and editor-side animation controls should usually start here.