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Fix graph node activation

This commit is contained in:
Andraxion 2026-07-24 21:14:30 -04:00
parent 4c82e1643d
commit 8ac4fe2a67
13 changed files with 65 additions and 21 deletions

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@ -10,7 +10,7 @@ isolated previews through the explicit render boundary.
## Current state
DFG-0 through DFG-12 are complete. Worldforge uses separate read-only sessions and an optional
DFG-0 through DFG-13 are complete. Worldforge uses separate read-only sessions and an optional
AssetForge-only proposal process. OpenClaw can propose updates to existing AssetForge chapter prose
through isolated, validated changesets and escaped previews. Canonical integration remains a
developer review step through Worldforge's established builder. DFG-9 found no measured need for an
@ -32,6 +32,10 @@ DFG-12 makes graph-node activation open a modal inspector without replacing the
neighborhood. The dialog exposes the node's complete validated content and offers a separate
Explore neighborhood action when the user wants to recenter the graph.
DFG-13 makes pointer activation reliable by delaying SVG pointer capture until an actual drag
crosses the movement threshold. It also ensures the empty-canvas instruction disappears whenever a
neighborhood is rendered.
## Development
```bash